With its neon-fused visuals, clusters of flashing sprites and a pumping chiptune soundtrack, Virexian is certainly one of the ‘schmuppest’ schmups on iOS. But even if it doesn’t bring much new to the table, this top-down arcade game had me utterly captivated from the get-go.
In Vixerian, you use a left (onscreen) thumbstick to march a 2D robot around a series of small close-quarter levels, while using a right stick to aim and fire a vast array of weapons. Your fodder is a constantly spawning swarm of AI bots, who with the exception of a few bigger fellas mainly exist to fall pray to whatever missiles, laser or railgun you’ve scooped up from their destroyed brethren.
Its frantic and fun to zip around each colorful arena, using a recharging dash move to jump out of danger, and the pixel-perfect controls make it easy to vanquish your foes even when things get hectic.
In the game’s rogue modes, you fight to keep your HP from hitting zero across as many levels as possible, while its arena modes task you with surviving waves of baddies in a single environment. In both modes, the procedurally generated battlefields keep you confined, and trapping yourself in a corner is the fastest way to a game over. This means you need to learn new areas and enemy behaviours quickly to stay ahead.
While the chaos onscreen can make everything a bit of a blur, the levels are clearly designed to allow players to build strategies on the fly. Soon after you’ve got the hang of moving and shooting, you’ll be swooping through narrow corridors, spinning around and obliterating enemies wooshing up behind, while leaving enough room to escape in a pinch.
Unsurprisingly for a shoot-em-up, learning how to use the large range of weapons also helps. The projectiles in Virexian are great to look at and have a decent amount of oomph, from the ‘bouncer’ which spews out balls of energy that ricochet devastatingly off the walls, to a laser weapon that skewers enemies with pinpoint precision.
The game restricts the weapons at your disposal any one time to two, but they are dropped frequently, allowing you to switch up your play regularly. Each gun also uses up ammo at different rates and needs time to reload – you are vulnerable during this brief period, creating an interesting power dynamic as your big bazooka bad-ass is momentarily transformed into a bipedal pipsqueak.
With its rather generic looking enemies and recognisable style, Vixerian is hardly breaking the banks for creativity. But it does its genre very well, giving the player a big basket of toys and a set of playgrounds they can dip into at a moment’s notice (or if you are like me, waste an entire afternoon on).