The chase is on.
PAKO – Car Chase Simulator isn’t out to realistically recreate police chases. I think I realised this when I was driving through a graveyard and the undead started attacking my car. Or maybe it was when I crashed into a house and watched the entire building explode into several papier-mache-like blocks.
It’s pretty obvious that PAKO is taking that increasingly common definition of “Simulator” meaning wacky, eccentric and unlike real life in any way at all. My favourite definition, in other words. After all, Papers Please never let you run away from a tank in a rickshaw moped.
The objective in PAKO is simply to stay alive as long as possible while some of the angriest police cars in gaming try to kill you. There’s no stopping and surrendering in this sim; From the viewpoint of a news helicopter surveying the scene from above, you’ll have to make sharp turns by holding down on either side of the screen, and narrowly pass obstacles and other civilian cars to avoid the boys in blue.
Just one hit on your vehicle will cause it to instantly explode into a fireball (again, not really a simulator) and so gameplay is all about quick decisions, tight drifting and a good amount of luck.
The game’s six environments place you in vastly different arenas for escaping the fuzz. Levels taking place in suburban settings and on a busy highway seem inspired by real chases, while the aforementioned zombie infested cemetery and a city stage in which tanks try to blow you up are probably inspired by some kind of acid trip.
Each level gives you a different a type of car to drive, from standard sports car, to limousine to the three-wheeler they drive in Only Fools and Horses. All handle very differently, but that’s about as deep as PAKO gets. The main strategy here is trying not to smash headlong into a lamppost, or get instantly T-boned by the brutal AI cops, who are comparable to the police in the original Driver when it comes to reckless lack of concern about their own safety.
PAKO’s origami paper visuals manage to look both bland and charmingly childlike at the same time, but this actually serves to make it more immersive. It’s not like a Burnout game, in which every crash is overly exaggerated in a long cutscene. It’s far more relaxing and smooth, which is probably why I became drawn in by it the same way I can never quite stop watching a run of bad sitcoms on a lazy Sunday afternoon.
In fairness, PAKO deserves far more respect than Two and a Half Men. The game is easy to start playing and quite rewarding once you’re good enough to stay alive for longer than 5 seconds without your car bursting into flames.
For the gamer who craves actual rewards and upgrades, PAKO won’t hold a lot of merit, but those who want an Ad-less, In-App Purchase-less, stupidity-laden bit of escapism should definitely chase this one up.
PAKO – Car Chase Simulator is out now on iOS and Windows Phone. Developer: Tree Men Games. Website